Saturday, 23 February 2013

1up Blog #47: Good Game Writing... (Not By Me!) (04/07/2009)

For the past three or so weeks I’ve had a lot of time on my hands. Enough time to write a ton of blogs (it’s always like this pre-finals). I’ve been trolling pretty much every gaming news site I’ve come by, and even new ones, reading article after article (Oh, and games, 24 marathons, etc.). Some only a few hours old, some a few years. Unfortunately, my spark to write never really came. Well, at least I’ve got a tonne of interesting reading done and lots here to share with you guys to not spend three weeks trolling.
Few games inspire as much intelligent discussion about games as Shadow of the Colossus, so why not start this with a great article on it? Simon Parkin talks about how the team brilliantly executed an archaic concept by using the right form and function.
Gamespot had a very enjoyable interview with the man, Ken Levine. This guy has a ton of interesting things to say about games. It’s only too bad the interviewer incessantly pressed Levine to confirm his involvement on a new X-Com. Poor Gamespot.
Here’s a surprising one: 1up Community blogger Rob Zacny writes for the Escapist on well... games as Escapism. He gives a very good narrative to this one, as well as many experts to weigh in on the subject. Many instances in his article rang true to my escapism done in games, and I wouldn’t be surprised if it did the same for you.
Are most great games really easy to learn, difficult to master? Ian Bogost challenges that even a simple game like Pong was a hit more because of its familiarity, habituation, and catchiness. It’s a very convincing argument, though I’m not a fan of generalizations. Kieron Gillon perhaps makes a possible counterpoint in a game like Space Giraffe being a very alien game, but still can be seen as great to some gamers.
Not a whole lot this next one has to do with games, though it is very nerd-related as rabbit gives a brief reading of LOTR to his daughter. It is however, games that mend the story together in the end.
An interesting way to end this torrent of articles is an interview with Tsumoto Kouno on the Design of Loco Roco. I just got Loco Roco 2 recently and I have to say this must be the most delightful game ever made, which at the price of $20 may be some of the best gaming you’ll get for the dollar. Buy it now. Loco Roco clearly did many interesting things, but what was most appealing for me in the article was Kouno’s involvement with one of my favourite games, Legend of Dragoon, as a level designer. And you better believe I will look for as much evidence as possible to prove that game had a lot of talent on it.

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